Gamifying economics teaching in secondary school: a case study of a class of 34 students

THIERRY KARSENTI

Abstract

The objective of this case study was to grasp the inherent benefits of using the educational app FinEcoLab. The results underscore the many benefits for learning: the teacher reported 29 benefits and the students reported 23. This study highlights the potential of FinEcoLab for teaching students a wide range of economic and financial concepts in a playful, stimulating, meaningful, and practical context.

Keywords

Education, economics, applications, game, teacher

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References

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DOI: https://doi.org/10.26220/mje.3398

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Mediterranean Journal of Education | ISSN: 2732-6489 |  Department of Educational Sciences and Early Childhood EducationUniversity of Patras.

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